Red Storm is Helping Arm The Division


It’s official!

We’re happy to join Ubisoft Massive and Reflections in working on Tom Clancy’s The Division.

The UbiBlog posted a new interview  with our very own Tony Sturtzel and JD Cragg along with several of the fine folks from Massive.

Check out the UbiBlog post for all of the details on How Red Storm is Helping Arm The Division.

Beyond The Studio: Tim Beatty

Welcome to our first installment of Beyond the Studio!  We are lucky to work with such a diversely talented group of people here at Red Storm.  This series will be focused on the interests, hobbies, and side projects of the team outside of video games.

In this episode, we follow Senior Environment Artist, Tim Beatty, as he shows us his process of making guitars out of Cigar Boxes.  Sound and Music Designer, Francis Dyer, used one of Tim’s guitars to compose the music featured in the video.

Check out more of Tim’s work at:

Film by – Shawn Ishihara

Career: Technical Designer

The Technical Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game.  He/she optimizes the use of the engine/tools to support development goals.  He/she collaborates on engine use, chooses best work methods based on design requirements and validates gameplay mechanics.  He/she is in charge of any Design technical quality aspects of the game as defined by the Creative direction and his/her manager. Continue reading