Career: Online/Networking Engineer

Do you have what it takes to join Ubisoft’s award-winning multiplayer powerhouse Red Storm Entertainment?  Red Storm is seeking a talented and highly motivated Online/ Networking Engineer to help drive our next AAA success.  Do you have proven online engineer experience and a passion for co-op and head to head shooters?  If you have what it takes, and a desire to join a dynamic seasoned team of multiplayer gurus, you could be the champion for our next AAA multiplayer game!

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Career: Sr. Gameplay Engineer

Red Storm Entertainment is looking for a player-centric gameplay programmer to work on our next AAA title.  You will work closely with designers, artist and other programmers to make the game vision a reality.  If you are passionate about games and game development, have the ability to iterate and refine your work rapidly, and actively participate in bringing various game features to life this may be the job for you!

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Career: Sr. Level Designer

The Level Designer collaborates with design, engineering, and art teams to create levels that fulfill the creative vision and desired gaming experiences.  He/she also offers suggestions to optimize the use of the engine/tools to support development goals.  He/she is responsible for game content creation that meets design requirements, validates gameplay mechanics and delivers on the desired player experience.
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The White House Game Jam

Red Storm recently took a trip to the White House to participate in the first ever White House Educational Game Jam. Organized by the White House Office of Science and Technology Policy and the Office of Educational Technology, the jam brought several small teams of developers and education experts together for 48 hours of intense prototyping and exploration into the power of playful learning. Senior policymakers had a hunch that games could engage students and help them tackle some of the trickiest subjects, and they invited about a hundred developers to help prove them right.

We joined teams from big studios, small studios, universities, and other educational companies at the offices of Difference Engine in the heart of Washington DC’s Dupont Circle. From the instant the jam began, the teams’ creativity and technical prowess were on full display. Our team took on the challenge of teaching students about ecosystems and what it takes to keep a complex web of interactions from collapsing in a total extinction event.

The result was Endemos, a game that allows players to create new creatures and balance traits such as size, vitality, lifespan, and mobility in an effort to create a sustainable population. Towards the end of the weekend, the organizers brought a number of students in to play the prototypes, and it was amazing to see the positive response the team got from their intense efforts. It was a long haul, but seeing the kids make ridiculous creatures and debate whether wolf-sharks were cooler than bear-sharks made it all worthwhile.

Red Storm’s team returned exhausted but fulfilled. It was a privilege to get to partner with so many excellent educators and also to see the amazing creativity and talent our fellow devs brought to the jam. With senior officials seriously exploring how games can be used to support education, there’s a lot of reason to be excited about the future of collaboration between educators and developers. Red Storm was truly honored by the invitation, and we’re proud of our team’s contribution to making the first White House Educational Game Jam a success.