If you’ve played a video game, you’ve probably heard a bark. And not just in Nintendogs—I’m talking about an “enemy bark,” which is the term given for the adaptive lines of chatter that enemy characters utter throughout the game.
“I think the biggest misconception is that it’s throwaway dialog, when really, it’s the stuff that players are going to be hearing the most often in the game,” writer Richard Dansky told me in an email. “The cleverest one liner, the best cut scene – that’s going to play once. But systemic dialog? You’re going to run into that over and over, so it had better be good.