Aimee Achilli

Associate Producer

Justin Achilli

Senior Game Designer

Eric Armstrong

Senior Character Artist

Ryan Barber

Programmer

Matt Barnes

Associate Technical Artist

Eddie Bauer

Environmental Artist

Johnstone Baumgartner

Lead Game Systems Engineer

Tim Beatty

Senior Environment Artist

Kevin Boggs

Associate Technical Artist

Chris Byrne

Senior Animator

Marc Campbell

Senior Environment Artist

Jamie Cardwell

Associate Producer

Jackson Carr

Senior Game Designer

Andy Carroll

Art Director

Jared Cary

QC Development Lead

Richard Case

Senior Concept Artist

Steve Chelton

Environment Artist

Jason Clark

Senior Technical Architect

Justin Clouse

Video Editor

Lucian Cobb

Senior QC Development Tester

Matt Cooley

Expert Environment Artist

Jonathan Corum

Senior Accountant

Kevin Coyle

Expert Technical Artist

Chris Curry

Game Designer

Timothy Curtis

Technical Artist

Paul D’Agostino

Manager of Information Technologies

Richard Dansky

Central Clancy Writer

Dillon Daugherty

Online Engineer

Thomas Devries

Expert Character Artist

John Dinley

Senior Environment Artist

Andrew Dixon

Environment Artist

Justin Drust

Audio Director

John Dupree

Senior Environment Artist

Francis Dyer

Sound & Music Designer

Robbie Edwards

Senior Producer

Derek Ehrman

Lead Programmer

Taylor Epperly

Senior Game Designer

Kim Eudy

HR Director

Keith Evans

Lead Game Designer

Dan Figueroa

Senior Environment Artist

Andy Foltz

Art Director

Michael Galli

Vehicles & Weapons Artist

Nick Georgopoulos

Lead Artist

Travis Getz

Authenticity Coordinator

Clark Gibson

Expert Game Systems Engineer

Austin Gowland

Senior QC Development Tester

Zach Graves

Senior Concept Artist

Bill Green

Senior Environment Artist

Chris Groegler

Senior Sound Designer

David Hamlet

Senior QC Development Tester

Kristian Hawkinson

Senior Animator

Mike Haynes

Senior Art Director

Megan Hobby

Senior Animator

Jacob Huff

Technical Artist

Rob Hunt

Senior Engineer

Stephen Hunt

Senior Engineer

Brian Ingersoll

Senior Game Designer

Tad Irish

Senior Environment Artist

Mark Ishak

Sr. Lighting Artist

Scott Jacobs

Senior Expert Programmer

Hunter Janes

Data Analyst

Samantha Jensen

Office Assistant

Vinson Johnson

Technical Designer

Matt Jones

Senior Game Systems Engineer

Keith Kadera

Animator

Timothy Lake

IT Support Analyst

Eric Lasota

Senior Game Systems Engineer

Jon Lauf

Expert Technical Artist

Evelyn Leigh

Senior Gameplay Engineer

Luc Levesque

Senior Lead Engineer

Joel Lieberman

Online Services Engineer

Ryan Liebscher

Game Systems Engineer

Adrian Lienard

Animator

Sebastien Lienard

Senior UI Artist

David Losapio

Quality Control Director

Elizabeth Loverso

Vice President of Product Development

Josh Lynch

Senior Environment Artist

John Martini

Senior Technical Artist

Matt McCallus

Expert Sound Programmer

Jeff McFadyen

Senior Character Artist

Michael McGrath

Sr. Online Services Engineer

Paul McLaurin

Senior Engineer

Allison McNulty

Gameplay Engineer

John Michel

Senior Game Designer

Michelle Mitchell

Human Resources Generalist

James Mountain

Build-Release Engineer

Jesse Neukirch

Build-Release Engineer

Tony Nichols

Senior Graphic Artist

Beau Norris

QC Development Lead

Doug Oglesby

Senior UI Artist

Chris Olson

VP of Finance and Operations

Chris Pons

Gameplay Engineer

David Poole

Senior Web/Online Architect

Jay Posey

Expert Narrative Designer

Aaron Quidley

Gameplay Engineer

Josh Ratliff

Environment Artist

Nils Reichardt

Senior Gameplay Engineer

Steve Reid

Executive Vice President/Managing Director

Nick Reinke

Software Engineer

Clint Richards

Senior Game Designer

Ian Riutta

Game Designer

Brian Roberts

Associate Technical Designer

Lucian Rowe

Senior Expert Programmer

Joe Sauder

Sr. Simulation Engineer

Marc Schraffenberger

Senior Game Systems Engineer

David Schultz

Senior Environment Artist

Cody Scott

Environment Artist

David Self

Senior Art Director

Henning Seljenes

Sr. Build-Release Engineer

Zarna Shah

Accountant

Jin Shin

Senior UI/UX Designer

Scott Shirhall

Playtest Manager

Alex Shoulson

Game Systems Engineer

Jason Snyder

Senior Engineer

Terry Spier

Creative Director

Christian Stith

Associate Technical Artist

Stephen Stokes

Technical Support Analyst

Tony Sturtzel

Senior Producer

Brian Tate

Creative Director

Rachel Terrio

Marketing Coordinator

Brian Traugott

Senior Game Designer

James Trevett

Senior Lead Artist

John Ullrich

Senior Gameplay Engineer

Sou Vannavong

Senior Environment Artist

David Votypka

Senior Creative Director

Matte Wagner

Game Designer

Aamod Walavalkar

Gameplay Engineer

Morgan Warner

Technical Director Game Design

Steve Wasaff

Expert Animator

Meredith Weathersby

UI Tech Artist

Stuart White

Senior Producer

Lance Woodward

Senior Environment Artist