Tag Archives: Career

Career: Texture/Material Artist

Red Storm Entertainment is seeking a Texture / Material Artist with expert knowledge of Substance Designer  to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong texture art abilities, and an extensive knowledge of online multiplayer gaming systems this may be your next big opportunity to work on a hot AAA franchise. At RSE the developers are challenged to collaborate with team members globally to achieve optimal performance and quality gaming experiences.

Job Responsibilities:

  • Produce benchmark materials using Substance Designer
  • Oversee and develop material library
  • Create high quality textures/materials
  • Assist in designing, implementing and maintaining material pipelines.
  • Collaborate with environment artists at partner studios to maintain consistent process and visual quality.
  • Anticipate and identify production challenges to leads and Technical Directors.
  • Research new texture tools and techniques to create more efficient and visually appealing environments.
  • Work with technical artist to develop advanced shader and material sets


  • Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist.
  • Expert skills in Substance Designer / Painter
  • Strong modeling skills in 3DS Max or Maya
  • Familiarity with node based game engines
  • Solid understanding of PBR rendering and material / light interactions
  • Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction.
  • Must be proactive and work well in a large team environment.
  • Excellent communication/collaboration skills.
  • Able to manage and organize work in order to meet deadlines.


  • Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better version of yourself.
  • Food & Fun: Monday breakfast, Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties, Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes on.
  • Superior health, dental, vision packages with a substantial employer contribution for a healthy you, healthy family, and a healthy wallet.
  • 401k match for that day you retire to your dream island…
  • Paid Maternity/Paternity Leave for the day your family grows.
  • Generous Vacation, Holiday and Sick time for those days you need to be away.
  • Employee purchase program for Ubisoft titles for those days you want to play.
  • Amazing coworkers, visionary leadership, and a work hard, play hard attitude that will make you want to stay.


About the Raleigh, Durham, Chapel Hill and RTP Area (Research Triangle):

  • Topping the charts in Best Places to Live, Work, & Play. If there is a list of Best, we are confident our area is in the top 10.
  • Highly rated public school systems. Plus, 3 major universities.
  • Beach to the East, Mountains to the West and Green spaces in between. Plenty of parks, paths & trails are intertwined in the cities. We even have a trail behind our studio!
  • Sports: Whether you like to play or are a spectator – we’ve got you covered! The Mecca of the ACC, home to the Stanley Cup Champions The Carolina Hurricanes, AAA Baseball team The Durham Bulls, AA The Mudcats and so much more!
  • Culture: Art, History, Music we have it all. 2 Performing Art Centers, 3 Music Amphitheaters, Iron Chefs, Food Trucks & so much more.


Submit your application here!

Career: Character Tech Director

Red Storm Entertainment is looking for a versatile Character TD to join our biggest new IP in Ubisoft’s  history Tom Clancy’s The Division! If you have a blend of strong technical skills in rigging/programming, as well as a good artistic sense this may be your next big opportunity to work on a hot AAA franchise. At RSE the Character TDs are challenged to not only create incredible rigs but to ensure optimal performance and look in game engines.

Major Responsibilities:

  • Create high quality rigs, systems, control interfaces, tools and workflows
  • Write and maintain scripts using Python to support animation of characters, weapons and other art areas as needed
  • Produce the tools and establish the pipeline for rigging characters and getting key frame animations or motion capture data to create high quality simple to complex biped and quadruped animation sets.
  •  Work effectively with Animators, Character and Weapons artists as well as other TDs so that they are aware of concerns and issues dealing with animation production.
  • Collaborate with our development partner studios across the world in the development of asset pipelines and tools
  • Proactively produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
  • Insure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
  •  Contribute to the success of the team, and the studio, through your personal contribution to the product.
  • Document pipeline and tools development processes Inspire and empower the art team to optimize their processes
  • Provide team/company support – Each team member is expected to provide feedback on ideas, features, game-play, and process.


  •  A minimum of 4 years’ experience designing, creating and supporting complex character, facial and weapon rigs
  • Experience building tools to improve animation, rigging and / or character pipelines
  • Able to own the skinning process for a variety of creatures, characters, garments, and gear
  • Extensive knowledge of Python and DCC tools APIs
  • Good understanding of real time animation systems and game console constraints.
  • Experience using motion capture systems
  • Knowledge of Motion Builder
  • Strong interpersonal skills-able to interact with team members of different disciplines
  • Good positive attitude and outlook
  • Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered.

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