Tag Archives: Articles

Red Storm is Helping Arm The Division

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It’s official!

We’re happy to join Ubisoft Massive and Reflections in working on Tom Clancy’s The Division.

The UbiBlog posted a new interview  with our very own Tony Sturtzel and JD Cragg along with several of the fine folks from Massive.

Check out the UbiBlog post for all of the details on How Red Storm is Helping Arm The Division.

Audio In The Field

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Just in case it wasn’t obvious by now: we’re really enthusiastic about capturing exceptional audio for studio projects.

Justin DrustAudio Director, recently had the opportunity to go on the record about some of the equipment and techniques used by the team.

“After spending some time with the great Charles Maynes and listening to the amazing audio he captured with the 744T, we went ahead and purchased the Sound Devices gear,” says Drust. “The preamps on the 744T are excellent and the limiters inside them are probably the best I have heard for weapon recording. They are so fast, and very hard to clip, so we have been able to get fantastic source recordings of these incredibly loud sounds.”

Featuring four sound designers and one audio programmer, the Red Storm Entertainment crew is responsible for the sound design, voice recording, casting, music production and implementation of the games it creates. It utilizes Sound Devices gear for all of its field recordings

Mix Magazine has the full scoop – Check out the article on their site!

Gamer Unplugged Visits Red Storm

Justin Amirkhani recently visited the studio as part of his epic backpacking pilgrimage across North America. Justin is currently working on Gamer Unplugged, a travelogue of sorts, detailing his adventures and misadventures as he traverses the country by bus, visiting gaming studios along the way.

On Justin’s recent visit, he sat down to visit with members of the studio and talk about the culture of authenticity that pervades Red Storm:

I was met in the studio by Travis Getz, a man in charge of ensuring the authenticity of the Tom Clancy series at Ubisoft. Whenever an artist needs to know exactly what a British DPM camo pattern looks like, or when an audio engineer needs to hear what an M16 firing into a concrete bunker sounds like, he’s the one to make sure they have the tools on-hand necessary to do their job. Red Storm is a studio that prides itself on being able to draw from realistic source materials and implement them in a way that – although set in a fictional environment – feel as real as possible.

You can read Justin’s full article on his visit to Red Storm here: http://gamerunplugged.com/?p=891

Visit http://gamerunplugged.com to follow Justin’s journey.

How Dolby Helped Mix Ghost Recon Future Soldier

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Red Storm Audio DirectorJustin Drust, contributes to Dolby Laboratories’ case study on the LM100 and its use in in the process of mastering Ghost Recon Future Soldier’s audio.

During the development of Ghost Recon Future Soldier, the game’s audio production was split among three Ubisoft studios: Red Storm Entertainment in North Carolina, Ubisoft Paris, and Ubisoft Romania. Each studio had its own audio production setup, with varying room sizes, monitoring solutions, and output calibration.

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Ghost Recon Future Soldier in the News

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We have collected some of our favorite articles from the recent Ghost Recon Future Soldier single player campaign event. The event was held, worldwide, about two weeks ago for members of the press and select members of the community. For many, this has been the first opportunity for hands on experience with the campaign since last year’s E3.

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