Job Description

Red Storm Entertainment is on the hunt for another highly talented and creative individual to join our amazing crew! We are looking for a candidate who can lead by example, embracing hard work and combining clear communication with a winning attitude. If you are eager to solve interesting problems while working with a great group of people, we look forward to hearing from you!

Responsibilities

  • Responsible for lighting game environments and cinematics in AAA titles with the highest level of quality.
  • Contributing to the development and placing of visual effects related to lighting and atmosphere.
  • Work closely with Art Director/Lead Artist and team leads to help define and execute the lighting direction for the project.
  • Assist technical directors and graphics engineers in designing, implementing and maintaining lighting pipelines.
  • Integrate with environment teams as needed to light their spaces according to production schedules.
  • Collaborate with lighting artists at partner studios to maintain consistent process and visual quality.
  • Anticipate and identify production challenges to leads and technical directors.
  • Research new lighting tools and techniques to create more efficient and visually appealing environments.
  • Work with tech artists to closely manage lighting to fit memory, design and frame rate limits.

Qualifications

  • 2 years of experience in AAA game development or credit on at least one AAA title as lighting artist.
  • Understanding of game lighting fundamentals required, experience with physically-based rendering pipelines preferred.
  • Experience lighting photo-realistic environments and characters with an understanding of gameplay implications.
  • Knowledge of color theory, cinematography, and a strong sense of light and shadow.
  • Understanding of node based workflows.
  • Understanding of composition and the ability to enhance mood by lighting.
  • Working knowledge of industry standard rendering concepts and post-processing effects.
  • Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction.
  • Familiarity with complex shader networks and techniques required, working knowledge of shader languages (i.e. GgFX, HLSL, or Cg) preferred.

Additional Information

All your information will be kept confidential according to EEO guidelines.