Ubisoft Charity Jam is next week starting Sept. 21st! Our charity is Extra Life locally benefiting Duke Children’s Hospital & Health Center! Be sure to check out our live stream on Thursday at 4pm EST!
Go to charityjam.ubisoft.com for the full live stream schedule and how to donate.
In this new “Beyond the Studio” we take a look at some of the tattoos that can be found around the studio and follow Game Designer Rob Newns get his new tattoo from Dogstar Tattoo
Ever wonder what it takes to get a Mohawk? Check out how our Lead Level Designer Terry Spier gets ready for a trip to The White House.
As we approach the Thanksgiving season, we want to reflect on the last year and what the Far Cry 4 launch meant to the studio.
We are thankful to be a part of such an amazing game and franchise.
We are thankful for all the hard work from the teams that made this game happen, especially our all-star PvP team at Red Storm.
Most of all, we are thankful to all the fans that have supported us and are playing our game.
Here are some pictures from our launch celebrations over the last week. It’s been a great ride.
Our very own Matt Corso, Lead Character Designer, gives us the inside scoop on how characters are created for The Division. Check out the latest edition of The Intelligence Annex.
Red Storm recently took a trip to the White House to participate in the first ever White House Educational Game Jam. Organized by the White House Office of Science and Technology Policy and the Office of Educational Technology, the jam brought several small teams of developers and education experts together for 48 hours of intense prototyping and exploration into the power of playful learning. Senior policymakers had a hunch that games could engage students and help them tackle some of the trickiest subjects, and they invited about a hundred developers to help prove them right.
We joined teams from big studios, small studios, universities, and other educational companies at the offices of Difference Engine in the heart of Washington DC’s Dupont Circle. From the instant the jam began, the teams’ creativity and technical prowess were on full display. Our team took on the challenge of teaching students about ecosystems and what it takes to keep a complex web of interactions from collapsing in a total extinction event.
The result was Endemos, a game that allows players to create new creatures and balance traits such as size, vitality, lifespan, and mobility in an effort to create a sustainable population. Towards the end of the weekend, the organizers brought a number of students in to play the prototypes, and it was amazing to see the positive response the team got from their intense efforts. It was a long haul, but seeing the kids make ridiculous creatures and debate whether wolf-sharks were cooler than bear-sharks made it all worthwhile.
Red Storm’s team returned exhausted but fulfilled. It was a privilege to get to partner with so many excellent educators and also to see the amazing creativity and talent our fellow devs brought to the jam. With senior officials seriously exploring how games can be used to support education, there’s a lot of reason to be excited about the future of collaboration between educators and developers. Red Storm was truly honored by the invitation, and we’re proud of our team’s contribution to making the first White House Educational Game Jam a success.
Senior Narrative Designer Jay Posey’s second book Morningside Fall released in May. We go beyond the studio and talk to Jay about his writing process and what it means for him to see his book on the shelf.
For more information check out: http://jayposey.com
Get your copy at Amazon: http://goo.gl/cTvmWc
Red Storm had a great Sharity event with members of the North Carolina Army National Guard yesterday. They brought their kids to the studio for snacks, foosball, corn hole, Just Dance, and a Rayman Legends Kung Foot tournament! It got pretty intense during the competition. As you can see, we were all on the edge of our seats during the finals. Congrats to the winning team of Christian and Clifton!
Sharity is an annual event at Ubisoft where we open the doors of our studios and offices around the world to help a good cause. This year we organized a 24-hour relay-style gaming marathon between Ubisoft studios & offices around the world. What started in Australia, ended in North Carolina as Red Storm carried the team to the finish line to close the marathon.
We were honored to have the North Carolina National Guard Family Program as guests in our studio. Their mission is to enhance the quality of life for North Carolina National Guard members and their families. They provide ongoing communication, involvement, and support to the families while a Service member is deployed. For more information, please visit their Facebook Page: https://www.facebook.com/NCNGFP