Careers at Red Storm Entertainment

Why Red Storm? Cutting-edge games. Inspiring people. Amazing benefits. Apply today!

Benefits

Red Storm Entertainment offers an outstanding benefits package to eligible employees:

• Heavily subsidized paid medical and dental insurance for employees and dependents
• Paid life, accidental death & dismemberment, short and long term disability insurance
• 401(k) plan with match
• New hires start with 3 weeks of vacation annually, increasing to a cap of 5 weeks based on years of service
• 3 weeks of sick leave annually
• 9 paid holidays (and we’re closed the week between Christmas and New Year’s Day)
• Flexible work schedule

About the Area

The Raleigh-Durham area is consistently regarded as one of the best places to live, work, & play. If there is a Best Of list, our area is likely in the top 10. We have highly rated public school systems and three major universities. There are beaches to the East, mountains to the West and endless green spaces in between. We even have a trail behind our studio!

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Career: Build Release Engineer

Job Description:

Build-Release Engineers are part of the DevOps team assisting the local studio as well as co-development studios around the globe in the development of AAA game titles. You will write and maintain build process scripts that help automate processes to increase productivity and reduce manual errors. In addition you will act as technical support for various aspects of game development including source control, build automation, and network infrastructure.

Responsibilities:

  • Write and maintain Python build automation scripts that manage digital assets.
  • Help in the production of release milestones.
  • Monitor and respond to system health incidents of the build farm.
  • Write and maintain documentation of aspects of the build process.
  • Manage server infrastructure and provide end-user support for tools such as Perforce, JIRA, and other project databases.
  • Some after-hours work and/or remote support will be required.

Applicant Requirements:

  • Experience writing automation scripts in Python.
  • Experience with build automation tools (Jenkins is preferred).
  • Experience with source control systems (Perforce is preferred).

Applicant Preferred Qualifications:

  • Bachelor’s degree in engineer, computer science, or related technical discipline.
  • Experience in web development with a database backend (Django and MySQL preferred).
  • Ability to troubleshoot system and software defects and deploy effective solutions to mitigate future risk.
  • Some experience administering Linux systems.
  • Ability to self-manage and prioritize tasks by various metrics.
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.
  • A passion and enthusiasm for video games.

Benefits: 

  • Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better version of yourself.
  • Food & Fun: Monday breakfast, Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties, Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes on.
  • Superior health, dental, vision packages with a substantial employer contribution for a healthy you, healthy family, and a healthy wallet.
  • 401k match for that day you retire to your dream island…
  • Paid Maternity/Paternity Leave for the day your family grows.
  • Generous Vacation, Holiday and Sick time for those days you need to be away.
  • Employee purchase program for Ubisoft titles for those days you want to play.
  • Amazing coworkers, visionary leadership, and a work hard, play hard attitude that will make you want to stay.

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Career: UI Tech Artist

Red Storm Entertainment is seeking a talented UI Tech Artist to join one of Ubisoft’s biggest IPs, Tom Clancy’s The Division!  If you have a blend of strong technical skills, as well as UI artistic sense this may be your next big opportunity to work on a hot AAA franchise. At RSE the UI tech Artists are challenged to not only create incredible art but to ensure optimal performance and look in game engines.  The right candidate will thrive in a collaborative, fast-paced environment. He or she will work closely with the Team to bring the UI to life, pushing to achieve the highest quality possible within the specifications.

Job Responsibilities:

  • Create and implement engaging user interfaces for video games on gaming consoles and PC
  • Quickly conceptualize, prototype and implement functionality and design intentions
  • Build and implement node based UI, keeping in mind design and overall art treatments/ screen-to-screen UI placement, maintaining consistency through the entire project’s interface
  • Work directly with engineering to solve interface technical and implementation issues
  • Create compelling visual treatments that are easy to understand, simple to navigate, and convey information for an ideal end-user experience
  • Adapt to varying art styles and direction; able to take critique constructively
  • Identify priorities and gaps in current designs, and contribute/iterate creative solutions
  • Develop designs with international localization in mind, and assist with challenges of multi-language products
  • Communicate and collaborate with cross-departmental (design, engineering, test) team members to solve UI challenges

Qualifications:

  • 3+ years as a technical UI artist with a strong technical background
  • Experience creating and implementing UI art assets for PC or console games
  • Expert in 2D image applications (Photoshop, Illustrator, Flash) required
  • Experience with motion graphics (After Effects, Flash, Scaleform)
  • Experience using C# and Maxscript
  • Skills in Python, Actionscript, Javascript
  • Keen understanding of game workflows and pipelines with a successful background in innovative and intuitive user interface creation
  • Must be able to conceptualize, present and execute ideas within a tight schedule
  • Strong artistic, oral, and written communication skills
  • Excellent sense of design
  • Robust interpersonal skills and ability to interact with team members of different disciplines on a global level

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Career: Senior Technical Designer

Senior technical designers are competent in both system and level design, but are known for being detail-oriented developers with advanced technical skills when compared to other designers. As part of a multidisciplinary production team, they help shape the architecture for new game systems; as well as, create and implement the more complex technical design elements into the game.  Equally, they advocate and shape production efficiency and product quality, primarily for system development and world creation.  It is expected that their work will be of the highest quality.

Senior technical designers act as a point of contact between designers and other disciplines. They regularly identify ways to improve communication amongst disciplines as they are uniquely positioned between content creators, engineering, and other departments.  They are trusted to take direction from the conception phase, collaboratively refine designs into a clearly defined and deliverable idea, and drive development through to a shipped product.

Detailed Responsibilities:

System Development 

  • Drive the development of feature prototypes by working in close collaboration with production, technical directors, engineers, and other disciplines
  • Provide insightful feedback in design discussions with an emphasis on the realities of the engine and system constraints and how they will impact development
  • Provide accurate risk assessments to production, engineering, and design when new features are proposed
  • Maintain a clear understanding of design direction so that systems can be implemented to spec and design intentions can be communicated clearly to other disciplines

World Creation 

  • Develop and enforce best practices including naming, script conventions, spatial metrics, budgets, production pipelines, and tools
  • Document, conduct training sessions, and enforce best practices for implementation of maps in the engine throughout production
  • Provide constructive, critical feedback for designers creating level layouts and placing gameplay elements so they can properly scope their work and achieve the highest quality within the time constraints

Workflow Improvement 

  • Obtain in-depth knowledge of the engine, its capabilities, and auxiliary development tools
  • As an advanced user, help test new features and tools before they are deployed to the rest of the team and throughout production
  • Work with Technical Directors, engine team, and production to improve tools, methods, task management, etc.
  • Effectively utilize production and QC to manage workload
  • Document and enforce technical standards for content creators
  • Stay current with innovations in game development technology and production methodologies to innovation to the project

Firefight Problems 

  • Provide constant technical support on the tools and engine for every member of the team
  • Debug and implement reliable solutions to difficult issues until production has ended

Mentorship

  • Help more junior members of the team enhance their skills both interpersonal and technical
  • Critique and provide feedback to more junior members of the team

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