Red Storm Entertainment has an exciting opportunity for a talented Gameplay Engineer to join our Division 2 team!  You will work closely with designers, artists and other programmers to make key components of the game vision into a reality.  If you want to have a big impact on an amazing team, while working on some of the largest games in the world, this is the place for you.


  • Develop online gameplay features in C++ on top of a large proprietary engine.
  • Learn and adopt the coding standards and development philosophies that are embraced by the team.
  • Work with game designers, artists, and other engineers to create compelling experiences.
  • Break-down design goals into smaller technical tasks.
  • Provide feedback on gameplay and offer suggestions for improvement.
  • Evaluate and communicate the potential impact of code changes to stakeholders. 
  • Excellent problem solving with a “can-do” attitude


Basic Qualifications:

  • Demonstrated proficiency in C++.
  • Experience with implementing networked gameplay features.
  • Solid understanding of basic Linear Algebra.
  • Bachelor’s degree in CS, Math, Engineering, etc. or equivalent ability or experience.
  • Minimum of 2 years game industry experience.
  • Ability to prioritize, plan, and organize work.
  • Must be an effective communicator, both verbally and written.
  • Positive attitude, strong work ethic, and the desire to work in a highly collaborative team environment
  • Passion and enthusiasm for video games.
  • Must be fluent in English; bi-lingual (French) a bonus
  • National and/or international travel may be required.

Preferred Qualifications:

  • One or more shipped AAA multi-player titles.
  • Experience working with visual scripting environments (e.g. Blueprints).
  • Perforce and Jira experience.
  • Some exposure to console programming (Xbox ONE or PS4).

Additional Information

All your information will be kept confidential according to EEO guidelines.