All posts by Rachel Terrio

Career: Build Release Engineer

Job Description:

Build-Release Engineers are part of the DevOps team assisting the local studio as well as co-development studios around the globe in the development of AAA game titles. You will write and maintain build process scripts that help automate processes to increase productivity and reduce manual errors. In addition you will act as technical support for various aspects of game development including source control, build automation, and network infrastructure.

Responsibilities:

  • Write and maintain Python build automation scripts that manage digital assets.
  • Help in the production of release milestones.
  • Monitor and respond to system health incidents of the build farm.
  • Write and maintain documentation of aspects of the build process.
  • Manage server infrastructure and provide end-user support for tools such as Perforce, JIRA, and other project databases.
  • Some after-hours work and/or remote support will be required.

Applicant Requirements:

  • Experience writing automation scripts in Python.
  • Experience with build automation tools (Jenkins is preferred).
  • Experience with source control systems (Perforce is preferred).

Applicant Preferred Qualifications:

  • Bachelor’s degree in engineer, computer science, or related technical discipline.
  • Experience in web development with a database backend (Django and MySQL preferred).
  • Ability to troubleshoot system and software defects and deploy effective solutions to mitigate future risk.
  • Some experience administering Linux systems.
  • Ability to self-manage and prioritize tasks by various metrics.
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.
  • A passion and enthusiasm for video games.

Benefits: 

  • Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better version of yourself.
  • Food & Fun: Monday breakfast, Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties, Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes on.
  • Superior health, dental, vision packages with a substantial employer contribution for a healthy you, healthy family, and a healthy wallet.
  • 401k match for that day you retire to your dream island…
  • Paid Maternity/Paternity Leave for the day your family grows.
  • Generous Vacation, Holiday and Sick time for those days you need to be away.
  • Employee purchase program for Ubisoft titles for those days you want to play.
  • Amazing coworkers, visionary leadership, and a work hard, play hard attitude that will make you want to stay.

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Star Trek: Bridge Crew – Going Boldly Into VR

Star Trek: Bridge Crew puts you and your friends into the heart of a new starship, the U.S.S. Aegis, where every action and decision you make together will determine the fate of your ship and crew.

Developed exclusively for virtual reality and capitalizes on the powerful sense of social presence only possible through VR. Through hand tracking and full body avatars including real time lip sync, players can genuinely experience what it’s like to serve as an officer on the bridge of a Federation starship, putting them directly into the station to perform its required duties.

As a co-op team, players will form a crew of up to four to operate the roles of Captain, Helm, Tactical or Engineer. Each role is crucial to the success of the varied missions players face, and only by working together can the crew complete their objectives. Also playable in solo, players will assume the role of Captain and dispatch orders to their NPC crew mates. The Captain’s strategic decisions will be vital in order to successfully complete missions.

“We’re always looking for new and compelling ways for fans to experience the Star Trek universe.  In fact this is the Star Trek game we’ve always wanted to make, but up until now the technology to do it didn’t exist,” said John Van Citters, Vice President of Product Development at CBS. “Working alongside Red Storm Entertainment, we’ve been able to bring to life a new ship, the U.S.S. Aegis, for fans to control as they take their turn in the Captain’s chair and continue to carry-on the Federation’s mission- to continuing exploring space, the final frontier.”

For more information on Star Trek: Bridge Crew visit:  http://blog.ubi.com/star-trek-bridge-crew-going-boldly-vr/

Werewolves Within: Pitchforksmith

From the beginning, Red Storm Entertainment has committed itself to providing the highest degree of authenticity and player self-expression. Our latest project is no exception. In partnership with top-tier manufacturers, subject matter experts, and experienced operators, we’re proud to announce our latest feature in Werewolves Within: Pitchforksmith!

Building on the overwhelming success of Ghost Recon: Future Soldier’s Kinect-enabled Gunsmith feature, Pitchforksmith continues the tradition of groundbreaking innovation with peerless customization. Never before has mob justice been so personal.

Choose from a vast array of authentic werewolf investigation implements to establish your own playstyle:

  • Stabilize your jabs with scythe-grip attachments
  • Enhance range and target acquisition with Scrye attachments, like the mil-spec “Moon Vision” Crystal Power Aura Spotting Optical Viewfinder
  • Full support of the tactical Twine Attachment System (TAS)
  • Increase survivability with underhaft attachments, like the T.O.R.C.H. illumination system
  • Double lethality with optional Double Stabby components, such as the time-tested Bayonet
  • Authentic Mob Mart™ Fear-sweat Resistant Grip Wrap
  • And much more!

This is your pitchfork; there are many like it, but this one yours.

Red Storm is proud to announce our first VR game…Werewolves Within!

Werewolves Within, is a game of social deduction that brings the fun of game night with friends to virtual reality. One of the first multiplayer VR games created, Werewolves Within captures the essence and competitive spirit of playing live around a table with friends, and channels that into a social VR experience. Werewolves Within will be available on major VR platforms in Fall 2016. 

Werewolves Within transports players to the medieval village of Gallowston, where they must uncover the werewolves that have been terrorizing the townsfolk. Designed as an online multiplayer experience for five to eight people, players assume randomly assigned roles at the beginning of each game, some of which grant special abilities that will help players deduce who is a werewolf in disguise. To keep the experience dynamic, games are quick, with roles changing each time. One round you could be a villager, pleading your case for innocence, and the next round you could be a werewolf, lying your way to a win.

“VR is proving to be an amazing platform for social interaction, moving toward truly feeling like you are there with other people,” said David Votypka, Sr. Creative Director at Red Storm Entertainment. “Werewolves Within gives players a taste of how VR can generate strong social connections, allowing you to get together to have a great time with others no matter how near or far they are.”

Watch the trailer below to learn how to play and see game footage!

Career: UI Tech Artist

Red Storm Entertainment is seeking a talented UI Tech Artist to join one of Ubisoft’s biggest IPs, Tom Clancy’s The Division!  If you have a blend of strong technical skills, as well as UI artistic sense this may be your next big opportunity to work on a hot AAA franchise. At RSE the UI tech Artists are challenged to not only create incredible art but to ensure optimal performance and look in game engines.  The right candidate will thrive in a collaborative, fast-paced environment. He or she will work closely with the Team to bring the UI to life, pushing to achieve the highest quality possible within the specifications.

Job Responsibilities:

  • Create and implement engaging user interfaces for video games on gaming consoles and PC
  • Quickly conceptualize, prototype and implement functionality and design intentions
  • Build and implement node based UI, keeping in mind design and overall art treatments/ screen-to-screen UI placement, maintaining consistency through the entire project’s interface
  • Work directly with engineering to solve interface technical and implementation issues
  • Create compelling visual treatments that are easy to understand, simple to navigate, and convey information for an ideal end-user experience
  • Adapt to varying art styles and direction; able to take critique constructively
  • Identify priorities and gaps in current designs, and contribute/iterate creative solutions
  • Develop designs with international localization in mind, and assist with challenges of multi-language products
  • Communicate and collaborate with cross-departmental (design, engineering, test) team members to solve UI challenges

Qualifications:

  • 3+ years as a technical UI artist with a strong technical background
  • Experience creating and implementing UI art assets for PC or console games
  • Expert in 2D image applications (Photoshop, Illustrator, Flash) required
  • Experience with motion graphics (After Effects, Flash, Scaleform)
  • Experience using C# and Maxscript
  • Skills in Python, Actionscript, Javascript
  • Keen understanding of game workflows and pipelines with a successful background in innovative and intuitive user interface creation
  • Must be able to conceptualize, present and execute ideas within a tight schedule
  • Strong artistic, oral, and written communication skills
  • Excellent sense of design
  • Robust interpersonal skills and ability to interact with team members of different disciplines on a global level

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