In honor of our 20th anniversary, we have modified our studio logo to keep up with the times. The new logo is simplified with a little more action! Overall, the name is the same but how we present it speaks better of who we are today.
Sit down with Terry Spier (Lead Level Designer), Kenneth Price (Associate Producer), and Rob Newns (Game Designer) to learn more about what went into the design of Far Cry 4’s PvP.
As we approach the Thanksgiving season, we want to reflect on the last year and what the Far Cry 4 launch meant to the studio.
We are thankful to be a part of such an amazing game and franchise.
We are thankful for all the hard work from the teams that made this game happen, especially our all-star PvP team at Red Storm.
Most of all, we are thankful to all the fans that have supported us and are playing our game.
Here are some pictures from our launch celebrations over the last week. It’s been a great ride.
Our very own Matt Corso, Lead Character Designer, gives us the inside scoop on how characters are created for The Division. Check out the latest edition of The Intelligence Annex.
In honor of the brave men and women of our Military… thank you all for your sacrifice and service.
Welcome to the Battles of Kyrat – the multiplayer mode for Far Cry 4 that has been built by the team here at Red Storm Entertainment.
Red Storm recently took a trip to the White House to participate in the first ever White House Educational Game Jam. Organized by the White House Office of Science and Technology Policy and the Office of Educational Technology, the jam brought several small teams of developers and education experts together for 48 hours of intense prototyping and exploration into the power of playful learning. Senior policymakers had a hunch that games could engage students and help them tackle some of the trickiest subjects, and they invited about a hundred developers to help prove them right.
We joined teams from big studios, small studios, universities, and other educational companies at the offices of Difference Engine in the heart of Washington DC’s Dupont Circle. From the instant the jam began, the teams’ creativity and technical prowess were on full display. Our team took on the challenge of teaching students about ecosystems and what it takes to keep a complex web of interactions from collapsing in a total extinction event.
The result was Endemos, a game that allows players to create new creatures and balance traits such as size, vitality, lifespan, and mobility in an effort to create a sustainable population. Towards the end of the weekend, the organizers brought a number of students in to play the prototypes, and it was amazing to see the positive response the team got from their intense efforts. It was a long haul, but seeing the kids make ridiculous creatures and debate whether wolf-sharks were cooler than bear-sharks made it all worthwhile.
Red Storm’s team returned exhausted but fulfilled. It was a privilege to get to partner with so many excellent educators and also to see the amazing creativity and talent our fellow devs brought to the jam. With senior officials seriously exploring how games can be used to support education, there’s a lot of reason to be excited about the future of collaboration between educators and developers. Red Storm was truly honored by the invitation, and we’re proud of our team’s contribution to making the first White House Educational Game Jam a success.
Senior Narrative Designer Jay Posey’s second book Morningside Fall released in May. We go beyond the studio and talk to Jay about his writing process and what it means for him to see his book on the shelf.
For more information check out: http://jayposey.com
Get your copy at Amazon: http://goo.gl/cTvmWc