Red Storm is looking for a Human Resource Manager who will maintain and enhance the studio’s human resources by planning, implementing, and evaluating employee relations and departmental programs and practices. Continue reading
Check out the UbiBlog post for all of the details on How Red Storm is Helping Arm The Division.
Everyone knows it’s the Producer’s job to make coffee.
Tony Sturtzel walks us through this complex process.
Welcome to our first installment of Beyond the Studio! We are lucky to work with such a diversely talented group of people here at Red Storm. This series will be focused on the interests, hobbies, and side projects of the team outside of video games.
In this episode, we follow Senior Environment Artist, Tim Beatty, as he shows us his process of making guitars out of Cigar Boxes. Sound and Music Designer, Francis Dyer, used one of Tim’s guitars to compose the music featured in the video.
Check out more of Tim’s work at: www.facebook.com/VonHillMusic
Film by – Shawn Ishihara
The Technical Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools to support development goals. He/she collaborates on engine use, chooses best work methods based on design requirements and validates gameplay mechanics. He/she is in charge of any Design technical quality aspects of the game as defined by the Creative direction and his/her manager. Continue reading