Yearly Archives: 2013

A Message from the Team

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We’re thrilled to have had the opportunity to partner with Ubisoft San Francisco and Longtail Studios on Rocksmith 2014!  At Red Storm we pride ourselves on being experts in our field, and it was an honor to learn our way around the guitar from the pros at Studio SF.

Our work on Rocksmith 2014 over the last year has broadened our skillset, and I couldn’t be prouder of this team for all of their efforts.  We can honestly call ourselves guitar players after our experience in development, and we look forward to hearing your stories and thoughts when you get your hands on the game today!

Tony Sturtzel
Producer, Rocksmith 2014

Tom Clancy (1947-2013)

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We are saddened to learn of Tom Clancy’s passing and our condolences go out to his family. Tom Clancy was an extraordinary author with a gift for creating detailed, engrossing fictional stories that captivated audiences around the world.

He also founded our studio, and our team is incredibly grateful for the opportunities to collaborate with him; we are humbled to carry the name Red Storm and to be a part of his legacy through our games.

Audio In The Field

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Just in case it wasn’t obvious by now: we’re really enthusiastic about capturing exceptional audio for studio projects.

Justin DrustAudio Director, recently had the opportunity to go on the record about some of the equipment and techniques used by the team.

“After spending some time with the great Charles Maynes and listening to the amazing audio he captured with the 744T, we went ahead and purchased the Sound Devices gear,” says Drust. “The preamps on the 744T are excellent and the limiters inside them are probably the best I have heard for weapon recording. They are so fast, and very hard to clip, so we have been able to get fantastic source recordings of these incredibly loud sounds.”

Featuring four sound designers and one audio programmer, the Red Storm Entertainment crew is responsible for the sound design, voice recording, casting, music production and implementation of the games it creates. It utilizes Sound Devices gear for all of its field recordings

Mix Magazine has the full scoop – Check out the article on their site!